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| class | AABB |
| | Axis-Aligned Bounding Box (AABB) representation for efficient collision detection. More...
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| class | Angle |
| | Efficient 16-bit angle representation optimized for Saturn hardware. More...
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| struct | EulerAngles |
| | Represents three rotation angles in Euler angle format. More...
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| class | Frustum |
| | High-performance view frustum implementation for efficient 3D culling operations. More...
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| class | Fxp |
| | Fixed-point arithmetic optimized for Saturn hardware. More...
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| struct | Matrix33 |
| | High-performance 3x3 matrix implementation optimized for Saturn hardware. More...
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| struct | Matrix43 |
| | High-performance 4x3 transformation matrix optimized for Saturn hardware. More...
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| class | MatrixStack |
| | A high-performance matrix stack implementation for hierarchical transformations. More...
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| class | Plane |
| | Infinite plane in 3D space defined by normal and distance for efficient geometric calculations. More...
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| class | Shape |
| | Base class for geometric shapes in 3D space with common functionality. More...
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| class | Sphere |
| | High-performance sphere primitive for collision detection and bounding volume applications. More...
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| struct | Vector2D |
| | A high-performance two-dimensional vector implementation using fixed-point arithmetic. More...
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| struct | Vector3D |
| | A high-performance three-dimensional vector implementation optimized for Saturn hardware. More...
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