Transform a vector by this matrix.
Applies the transformation represented by this matrix to a vector through matrix-vector multiplication. This is commonly used to:
Vector3D rotated = rotation * direction;
static consteval Angle FromDegrees(double degrees)
Creates angle from degrees at compile time.
Definition angle.hpp:204
constexpr Matrix33()
Default constructor initializing to a zero matrix.
Definition mat33.hpp:76
static constexpr Matrix33 CreateRotationY(const Angle &angle)
Create a new Y-axis rotation matrix.
Definition mat33.hpp:398
A high-performance three-dimensional vector implementation optimized for Saturn hardware.
Definition vector3d.hpp:51