Rotation around the Z axis (tilt).
Represents the tilting rotation that causes leaning to either side. In the intrinsic Tait-Bryan X-Y-Z rotation sequence, roll is applied last, after both pitch and yaw.
Mathematical properties:
- Range: Full 360° rotation is possible without inherent limitations
- Represents rotation around the local forward axis after pitch and yaw
- Positive roll rotates clockwise when viewed from behind
- Negative roll rotates counter-clockwise when viewed from behind
Common applications:
- Aircraft roll control (banking)
- Camera dutch angle effects
- Balancing simulations
- Special effects for disorientation
- Note
- Roll is often less used in standard camera control systems but is essential for flight simulators and certain special effects. The effect of roll depends on the current pitch and yaw values due to the sequential nature of Euler angle rotations.