SaturnRingLibrary 0.9.1
SGL wrapper
 
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◆ yaw

Angle SRL::Math::Types::EulerAngles::yaw

Rotation around the Y axis (left/right).

Represents the horizontal rotation that causes looking left or right. In the intrinsic Tait-Bryan X-Y-Z rotation sequence, yaw is applied second, after pitch but before roll.

Mathematical properties:

  • Range: Full 360° rotation is possible without inherent limitations
  • Represents rotation in the horizontal plane (around world Y-axis)
  • Positive yaw rotates rightward (counter-clockwise around Y-axis when viewed from positive Y)
  • Negative yaw rotates leftward (clockwise around Y-axis when viewed from positive Y)

Common applications:

  • Camera control systems (panning left/right)
  • Vehicle steering and navigation
  • Character orientation in 3D space
Note
Yaw is often the most frequently used rotation in navigation and camera control systems. For performance-critical applications, consider optimizing yaw-only rotations as special cases.