Rotation around the Y axis (left/right).
Represents the horizontal rotation that causes looking left or right. In the intrinsic Tait-Bryan X-Y-Z rotation sequence, yaw is applied second, after pitch but before roll.
Mathematical properties:
- Range: Full 360° rotation is possible without inherent limitations
- Represents rotation in the horizontal plane (around world Y-axis)
- Positive yaw rotates rightward (counter-clockwise around Y-axis when viewed from positive Y)
- Negative yaw rotates leftward (clockwise around Y-axis when viewed from positive Y)
Common applications:
- Camera control systems (panning left/right)
- Vehicle steering and navigation
- Character orientation in 3D space
- Note
- Yaw is often the most frequently used rotation in navigation and camera control systems. For performance-critical applications, consider optimizing yaw-only rotations as special cases.