Light gun peripheral.
#include <srl_input.hpp>
Public Types | |
| enum | Button { Trigger = 1 << 10 , Start = 1 << 11 } |
| Pointer device buttons. More... | |
| enum | Player { Player1 = 0 , Player2 = 6 } |
| Player port. More... | |
Public Member Functions | |
| Gun (const Player &player) | |
| Construct a new light gun peripheral handler. | |
| PeripheralFamily | GetFamily () const |
| Gets connected peripheral type family. | |
| virtual SRL::Math::Types::Vector2D | GetPosition () const |
| Get the hit position. | |
| PeripheralType | GetType () const |
| Gets connected peripheral type. | |
| bool | IsConnected () const override |
| Indicates whether peripheral is connected or not. | |
| virtual bool | IsHeld (const Button &button) const |
| Check if user is holding down a button. | |
| virtual bool | WasPressed (const Button &button) const |
| Check if user pressed a button. | |
| virtual bool | WasReleased (const Button &button) const |
| Check if user released a button. | |
Static Public Member Functions | |
Internal function | |
| static void | Synchronize () |
| Trigger data synchronization. | |
| static void | VblankRefresh () |
| Refresh light gun trigger and ID data. | |
Public Attributes | |
| uint8_t | Port = 0 |
| Port number peripheral is connected to. | |
Protected Member Functions | |
| PerDigital * | GetCurrentFrameState () const |
| Get state of the peripheral in the current frame. | |
| PerDigital * | GetPreviousFrameState () const |
| Get state of the peripheral in the previous frame. | |