This is the complete list of members for SRL::Input::Gun, including all inherited members.
| Button enum name | SRL::Input::Gun | |
| GetCurrentFrameState() const | SRL::Input::PeripheralGeneric | inlineprotected |
| GetFamily() const | SRL::Input::PeripheralGeneric | inline |
| GetPosition() const | SRL::Input::Gun | inlinevirtual |
| GetPreviousFrameState() const | SRL::Input::PeripheralGeneric | inlineprotected |
| GetType() const | SRL::Input::PeripheralGeneric | inline |
| Gun(const Player &player) | SRL::Input::Gun | inline |
| IsConnected() const override | SRL::Input::Gun | inlinevirtual |
| IsHeld(const Button &button) const | SRL::Input::Gun | inlinevirtual |
| PeripheralGeneric(uint8_t port) | SRL::Input::PeripheralGeneric | inlineprotected |
| Player enum name | SRL::Input::Gun | |
| Player1 enum value | SRL::Input::Gun | |
| Player2 enum value | SRL::Input::Gun | |
| Port | SRL::Input::PeripheralGeneric | |
| Start enum value | SRL::Input::Gun | |
| Synchronize() | SRL::Input::Gun | inlinestatic |
| Trigger enum value | SRL::Input::Gun | |
| VblankRefresh() | SRL::Input::Gun | inlinestatic |
| WasPressed(const Button &button) const | SRL::Input::Gun | inlinevirtual |
| WasReleased(const Button &button) const | SRL::Input::Gun | inlinevirtual |