Interface to control VDP2 settings for the Sprite Layer (data from VDP1 framebuffer), such as Display priority and VDP2 color calculation)
#include <srl_vdp2.hpp>
Static Public Member Functions | |
| static void | ColorCalcOFF () |
| Turns VDP2 Color Calculation Off for Sprite Layer. | |
| static void | ColorCalcON () |
| Turns VDP2 Color Calculation on for Sprite Layer. | |
| static void | SetColorCondition (VDP2::ColorCondition Condition, SRL::VDP2::Priority TestValue) |
| Set conditions under which VDP2 color calculation is performed on sprites based on their priority. | |
| static void | SetOpacity (SRL::Math::Types::Fxp opacity, VDP2::SpriteBank bank=VDP2::SpriteBank::Bank0) |
| Set the opacities that sprites can select from in CC registers. | |
| static void | SetPriority (SRL::VDP2::Priority pr, VDP2::SpriteBank bank=VDP2::SpriteBank::Bank0) |
| Set the priority Layers That sprites can select from in PR registers. | |