Set the priority Layers That sprites can select from in PR registers.
This function sets one of the 8 priority registers that a Palette sprite can reference (default bank0)
- Note
- -available registers vary by Palette code config- default can only pull from bank0 and bank1
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-RGB sprites always use the priority from bank0
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-During VDP2 init, priority bank0 and bank1 are initialized to Layer3 and Layer4 respectively
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-Changing these priorities will result in differing behavior for sprite color calculation (See documentation of SpriteLayer::SetColorCondition() for more details)
- Parameters
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