SGL tilemap interface using the (cell, map, palette) arrays in a .C file.
#include <srl_tilemap_interfaces.hpp>
Public Member Functions | |
| SGLTile (void *cellData, void *mapData, void *palData, const TilemapInfo &info) | |
| Initialize with SGLTile data tables and Tilemap config. | |
| void * | GetCellData () override |
| Get Cell data(Tileset) | |
| TilemapInfo | GetInfo () override |
| Get Tilemap Info. | |
| void * | GetMapData () override |
| Get Map data(Tilemap) | |
| void * | GetPalData () override |
| Get Palette data. | |