SGL tilemap interface using the (cell, map, palette) arrays in a .C file.
#include <srl_tilemap_interfaces.hpp>
Public Member Functions | |
SGLTile (void *cellData, void *mapData, void *palData, const TilemapInfo &info) | |
Initialize with SGLTile data tables and Tilemap config. | |
void * | GetCellData () override |
Get Cell data(Tileset) | |
TilemapInfo | GetInfo () override |
Get Tilemap Info. | |
void * | GetMapData () override |
Get Map data(Tilemap) | |
void * | GetPalData () override |
Get Palette data. | |