|
inlinestaticconstexpr |
Create a billboard matrix that always faces the camera.
This static method generates a billboard matrix that ensures an object always faces the camera. The resulting matrix can be used for rendering objects like sprites that should always face the camera.
| P | Precision level for calculation, allowing users to choose the desired precision for the calculations. |
| position | The position of the billboard in world coordinates. |
| cameraPosition | The position of the camera in world coordinates. |
| up | The up vector (usually Vector3D::UnitY()), defining the vertical orientation of the billboard. |