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inlinestaticconstexpr |
Create a billboard matrix that always faces the camera.
This static method generates a billboard matrix that ensures an object always faces the camera. The resulting matrix can be used for rendering objects like sprites that should always face the camera.
P | Precision level for calculation, allowing users to choose the desired precision for the calculations. |
position | The position of the billboard in world coordinates. |
cameraPosition | The position of the camera in world coordinates. |
up | The up vector (usually Vector3D::UnitY()), defining the vertical orientation of the billboard. |