Apply Z-axis rotation to the current matrix.
Modifies the current matrix by applying a rotation around the Z-axis. This is equivalent to multiplying the current matrix by a rotation matrix.
The Z-axis rotation matrix is: | cos(θ) -sin(θ) 0 | | sin(θ) cos(θ) 0 | | 0 0 1 |
- Parameters
-
angleZ | Rotation angle around Z-axis. |
- Returns
- Reference to this matrix after rotation.
- Note
- This is ideal for continuous transformations like animation as it modifies the existing matrix rather than creating a new one.
static consteval Angle FromDegrees(double degrees)
Creates angle from degrees at compile time.
Definition angle.hpp:204
static consteval Matrix33 Identity()
Create an identity matrix.
Definition mat33.hpp:719
constexpr Matrix33 & RotateZ(const Angle &angleZ)
Apply Z-axis rotation to the current matrix.
Definition mat33.hpp:432
constexpr Matrix33()
Default constructor initializing to a zero matrix.
Definition mat33.hpp:76