Here is a list of all documented functions with links to the class documentation for each member:
- i -
- Identity() : SRL::Math::Types::Matrix33, SRL::Math::Types::Matrix43
- IdentityRotationMatrix() : SRL::Scene3D
- IdentityTranslationMatrix() : SRL::Scene3D
- Init() : SRL::VDP2::NBG0, SRL::VDP2::NBG1, SRL::VDP2::NBG2, SRL::VDP2::NBG3, SRL::VDP2::RBG0
- Initialize() : SRL::Cd, SRL::Core, SRL::Memory, SRL::Sound::Hardware, SRL::VDP2
- InRange() : SRL::Memory::CartRam, SRL::Memory::HighWorkRam, SRL::Memory::LowWorkRam
- Intersection() : SRL::Math::Types::AABB
- Intersects() : SRL::Math::Types::AABB, SRL::Math::Types::Shape, SRL::Math::Types::Sphere
- IntersectsAABB() : SRL::Math::Types::AABB
- InvertMatrix() : SRL::Scene3D
- Invoke() : SRL::Types::Event< Args >, SRL::Types::MemberProxy< Args >
- IPcmFile() : SRL::Sound::Pcm::IPcmFile
- IsChannelFree() : SRL::Sound::Pcm
- IsConnected() : SRL::Input::Analog, SRL::Input::Digital, SRL::Input::Gun, SRL::Input::Management, SRL::Input::PeripheralGeneric, SRL::Input::Pointer
- IsDone() : SRL::Types::ITask
- IsEmpty() : SRL::Math::Types::MatrixStack
- IsHeld() : SRL::Input::Digital, SRL::Input::Gun, SRL::Input::Pointer
- IsOnScreen() : SRL::Scene3D
- IsOpen() : SRL::Cd::File
- ITask() : SRL::Types::ITask