Converts ticks to seconds using DVU hardware acceleration.
Returns
Time in seconds as fixed-point number (Fxp 16.16 format).
Uses SH-2 DVU for 64-bit division: (ticks << 16) / frequency. The result is in 16.16 fixed-point format with hardware precision.
Range:
Minimum: ~0.00000447 seconds (1 tick at PHI_128)
Maximum: 32767 seconds (~9.1 hours)
Overflow: Values above 32767 will wrap in Fxp 16.16 format
Accuracy:
Typical accuracy within ±0.1% for normal game timing (1ms to 1 hour).
Warning
CRITICAL: The return type Fxp 16.16 has a hard limit of 32767. If your ticks represent more than 32767 seconds, the result will overflow and produce incorrect values.