This is the complete list of members for SRL::Input::Gun, including all inherited members.
Button enum name | SRL::Input::Gun | |
GetCurrentFrameState() | SRL::Input::PeripheralGeneric | inlineprotected |
GetFamily() | SRL::Input::PeripheralGeneric | inline |
GetPosition() | SRL::Input::Gun | inlinevirtual |
GetPreviousFrameState() | SRL::Input::PeripheralGeneric | inlineprotected |
GetType() | SRL::Input::PeripheralGeneric | inline |
Gun(const Player &player) | SRL::Input::Gun | inline |
IsConnected() override | SRL::Input::Gun | inlinevirtual |
IsHeld(const Button &button) | SRL::Input::Gun | inlinevirtual |
PeripheralGeneric(uint8_t port) | SRL::Input::PeripheralGeneric | inlineprotected |
Player enum name | SRL::Input::Gun | |
Player1 enum value | SRL::Input::Gun | |
Player2 enum value | SRL::Input::Gun | |
Port | SRL::Input::PeripheralGeneric | |
Start enum value | SRL::Input::Gun | |
Synchronize() | SRL::Input::Gun | inlinestatic |
Trigger enum value | SRL::Input::Gun | |
VblankRefresh() | SRL::Input::Gun | inlinestatic |
WasPressed(const Button &button) | SRL::Input::Gun | inlinevirtual |
WasReleased(const Button &button) | SRL::Input::Gun | inlinevirtual |