visibility | Indicates whether to cull quads facing away from camera |
sort | Indicates sorting option for the drawing of the quad |
texture | Texture index or 0 for no texture |
color | Quad color (Not in use if quad is textured), or texture palette index |
gouraudRamOffset | Relative address to the first entry from which to write light gouraud data in SRL::VDP1::GetGouraudTable(). Using 0 here would mean first entry, 2 is second entry in the table, where each entry is 4 color long. |
colorMode | Color mode of the quad (RGB555, 256, 128, 64, 16 colors) |
mode | Display mode of the quad |
type | Display type of the quad |
option | Display options |