SaturnRingLibrary 0.9
SGL wrapper
 
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◆ SetDepthShadingTable()

static void SRL::Scene3D::SetDepthShadingTable ( const uint32_t gouraudRamOffset,
Types::HighColor table[32] )
inlinestatic

Set the gouraud table used for depth shading.

Parameters
gouraudRamOffsetRelative address to the first entry from which to write light gouraud data in SRL::VDP1::GetGouraudTable(). Using 0 here would mean first entry, 2 is second entry in the table, where each entry is 4 color long.
tableCustom depth shading table