SaturnRingLibrary
0.9
SGL wrapper
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SetNearClipCorrection()
static void SRL::Scene3D::SetNearClipCorrection
(
bool
enabled
)
inline
static
Sets a value indicating whether to preform near clip correction.
Parameters
enabled
If set to true, Near clip correction will be preformed (default), otherwise none and polygon will be clipped if not all 4 points are on screen
Note
If game does not require near clip correction (Polygons not passing near plane of the camera), setting this to false, can improve performance
SRL
Scene3D