SaturnRingLibrary 0.9
SGL wrapper
 
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◆ SetNearClipCorrection()

static void SRL::Scene3D::SetNearClipCorrection ( bool enabled)
inlinestatic

Sets a value indicating whether to preform near clip correction.

Parameters
enabledIf set to true, Near clip correction will be preformed (default), otherwise none and polygon will be clipped if not all 4 points are on screen
Note
If game does not require near clip correction (Polygons not passing near plane of the camera), setting this to false, can improve performance