Settings for RBG0 rotation constraints.
- Note
- More simulated axis of rotation require more VDP2 VRAM resources to display.
| Enumerator |
|---|
| OneAxis | 2d rotation with only roll and zoom
- Note
- No additional VRAM requirements
|
| TwoAxis | 3d rotation with pitch and yaw, but no roll (scale modified per line)
- Note
- Requires 0x2000-0x18000 bytes in arbitrary VRAM Bank (No cycle slots required)
|
| ThreeAxis | Full 3d rotation with pitch, yaw and roll (scale modified per pixel).
- Note
- Requires 0x2000-0x18000 bytes in Reserved VRAM bank (all 8 cycle slots required)
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