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strong |
Options for treating display of rotation parameters outside of the main tilemap/bitmap area.
when 3d rotation and scaling is simulated, some perspectives may display areas on screen that extend beyond the 4x4 plane area defined by the tilemap data. Use these options with RBG0::SetOverDisplayA/B to specify what to display in those areas.
| Enumerator | |
|---|---|
| RepeatMap | Screen areas outside the map repeat the full tilemap pattern (Default). |
| RepeatTile | Screen areas outside the map repeat a single selectable tile from the map's tileset.
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| Transparent | Screen areas outside the map area are treated as transparent pixels. |
| Transparent512x512 | Areas outside a 512x512 square centered at coordintate [256,256] are made transparent regardless of the underlying map area. |