Sets the layout of Tilemaps comprised of multiple planes from a 4x4 grid of plane indices.
Unlike NBG scrolls RBG0 only loads with the default repetition of 1 plane of tilemap data. Use this function after loading to set the layout planes of larger multi-plane tilemaps within a 4x4 grid: |a,b,c,d| |e,f,g,h| |i,j,k,l| |m,n,o,p|
- Parameters
-
| layout | 4x4 array of uint8_t indices representing the index of each plane in the map data (index 0 = first plane of the map data, increments by 1 per plane of map data stored) |
| param | The Rotation parameter whose map is being set: primary or secondary (defaults to primary) |
- Note
- No check is performed to ensure the indecies entered are within the bounds of the scroll's map data. Specifying indices larger than the number of planes loaded will result in the diplay of garbage data in those portions of the map