|
inlinestatic |
Initialize gouraud table for light calculation with SRL::Scene3D::DrawSmoothMesh.
| gouraudRamOffset | Relative address to the first entry from which to write light gouraud data in SRL::VDP1::GetGouraudTable(). Using 0 here would mean first entry, 2 is second entry in the table, where each entry is 4 color long. |
| vertexCalculationBuffer | Vertex arithmetic work buffer |
| tableStorage | Work gouraud table with size of maxPolygons |
| maxPolygons | Maximum number of polygons that can be processed by the light calculation |